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Patterns and Examples

What are Patterns?

Patterns are designs for controls, groups of controls, or portions of models that solve problems that recur in the solutions that PhixFlow implements. Put another way, Patterns are the bits of Models that are constantly re-used to solve problems that keep cropping up. There is no hard and fast rule for what constitutes a pattern, and some of the patterns listed here and in PhixFlow documentation and examples might seem very simple. There is also no such things as a definitive pattern list - new patterns can be added at any time. Employing these patterns and examples into PhixFlow models should help speed up model creation and development.

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