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Overview

When you are creating models, there are common problems that occur. You can create bits of models, called  "patterns" , which areto solve these problems.  You can then re-use the model patterns to solve the problems that keep cropping up. Patterns can be:

  • controls
  • groups of controls
  • portions of models

that solve problems that recur in the solutions that PhixFlow implements. Put another way, patterns are the bits of Models that are constantly re-used to solve problems that keep cropping up. There is no hard and fast rule for what constitutes a pattern, and some of the patterns listed here and in PhixFlow documentation and examples might seem very simple. There is also no such things as a definitive pattern list - new patterns can be added at any time. Employing these patterns and examples into PhixFlow models should help speed up model creation and development.

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A pattern is any solution that is useful and reusable, from very simple methods to more sophisticated model-fragments.

This topic contains pattern suggestions for some common modelling problems.

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